Real- Time Image Mosaic Using DirectX 


Vol. 10,  No. 7, pp. 803-810, Dec.  2003
10.3745/KIPSTB.2003.10.7.803


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  Abstract

In this paper, we describe a fast image mosaic method for constructing a large-scale image with video image captured from cameras that are arranged in radial shape. In the first step, we adopt the phase correlation algorithm to estimate the horizontal and vertical displacement between two adjacent images. Secondly, we calculate the accurate transform matrix among those cameras with Levenberg-Marquardt method. In the last step, those images are stitched into one large scale image in real-time by applying the transform matrix to the texture mapping function of DirectX. The feature of the method is that we do not need to use special hardware devices or write machine-level programs for implementing a real-time mosaic system since we use conventional graphic APIs (Application Programming Interfaces), DirectX for image synthesis process.

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  Cite this article

[IEEE Style]

J. M. Yeong, C. S. Hyeon, B. G. Tae, L. C. U, "Real- Time Image Mosaic Using DirectX," The KIPS Transactions:PartB , vol. 10, no. 7, pp. 803-810, 2003. DOI: 10.3745/KIPSTB.2003.10.7.803.

[ACM Style]

Jeong Min Yeong, Choe Seung Hyeon, Bae Gi Tae, and Lee Chil U. 2003. Real- Time Image Mosaic Using DirectX. The KIPS Transactions:PartB , 10, 7, (2003), 803-810. DOI: 10.3745/KIPSTB.2003.10.7.803.