An Efficient Generation of Walking and Running Motion on Various Terrains 


Vol. 13,  No. 2, pp. 187-196, Apr.  2006
10.3745/KIPSTB.2006.13.2.187


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  Abstract

In 3D animation most people adjust the moving motion of their characters on various terrains by using motion data acquired with the motion capture equipment. The motion data can be used to present real human motions naturally, but the data must be captured again to apply to the different terrains from those given at acquiring mode. In addition, there would be a difficulty when applying the data to other characters, in that case the motion data must be captured newly or the existing motion data must be heavily edited manually. In this paper we propose a unified method to generate human motions of walking and running for various terrains such as flat plane, inclined plane, stairway and irregular face. With these methods we are able to generate human motions controlled by the parameters : body height, moving speed, stride, etc. In the proposed methods, the positions and angles of joint can be calculated by using inverse kinematics, and we calculate the trajectory of the swing leg and pelvis according to the cubic spline. With these methods we were presented moving motions using a model of a human body.

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  Cite this article

[IEEE Style]

M. Y. Song and H. J. Cho, "An Efficient Generation of Walking and Running Motion on Various Terrains," The KIPS Transactions:PartB , vol. 13, no. 2, pp. 187-196, 2006. DOI: 10.3745/KIPSTB.2006.13.2.187.

[ACM Style]

Mi Young Song and Hyung Je Cho. 2006. An Efficient Generation of Walking and Running Motion on Various Terrains. The KIPS Transactions:PartB , 13, 2, (2006), 187-196. DOI: 10.3745/KIPSTB.2006.13.2.187.