Real-time 3D Projection Map Interaction based on Dynamic Object Tracking 


Vol. 14,  No. 12, pp. 1073-1083, Dec.  2025
10.3745/TKIPS.2025.14.12.1073


PDF
  Abstract

In this paper, we propose a projection mapping-based interactive system that projects images onto the surface of moving objects in real time and controls 3D content. Projection mapping in dynamic scenes suffers from system latency due to the recognition of moving surfaces and subsequent projection. The proposed technique compensates for distortion through depth camera-projector calibration and addresses the latency issue through a Kalman filter and hysteresis-based double-edge technique. The proposed technique compensates for distortion through depth camera-projector compensation and tracks object movement, shifting images from the background to the foreground, and altering animation and content flow based on object movement. Projection latency was measured in tens of milliseconds, and intuitive interaction and high immersion were demonstrated through the "Magic Cube" demonstration content.

  Statistics


  Cite this article

[IEEE Style]

K. H. Kee, K. K. Hong, B. N. Hoon, "Real-time 3D Projection Map Interaction based on Dynamic Object Tracking," The Transactions of the Korea Information Processing Society, vol. 14, no. 12, pp. 1073-1083, 2025. DOI: 10.3745/TKIPS.2025.14.12.1073.

[ACM Style]

Kim Hang Kee, Kim Ki Hong, and Baek Nak Hoon. 2025. Real-time 3D Projection Map Interaction based on Dynamic Object Tracking. The Transactions of the Korea Information Processing Society, 14, 12, (2025), 1073-1083. DOI: 10.3745/TKIPS.2025.14.12.1073.