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Search : "[ keyword: 인공지능 ]" (16)
Supporting Product Sales Strategy Through LLM-Based Consumer Review Analysis
He-sse Park Dong-Gun Lee Yeong-Seok Seo
Vol. 14, No. 3, pp. 194-202, Mar. 2025
https://doi.org/10.3745/TKIPS.2025.14.3.194
Vol. 14, No. 3, pp. 194-202, Mar. 2025

A Study on Classifying Automotive Pedal Dashcam Images Using Transfer Learning
JongBeom Lim HeeSeok Choi
Vol. 14, No. 2, pp. 104-112, Feb. 2025
https://doi.org/10.3745/TKIPS.2025.14.2.104
Vol. 14, No. 2, pp. 104-112, Feb. 2025

Exploring Aesthetic Values and Technical Elements Through Comparison of AI and Artist Creations
Kim Min Kyu Park Jae Wan
Vol. 13, No. 10, pp. 520-528, Oct. 2024
https://doi.org/10.3745/TKIPS.2024.13.10.520
Vol. 13, No. 10, pp. 520-528, Oct. 2024

Token-Based Classification and Dataset Construction for Detecting Modified Profanity
Sungmin Ko Youhyun Shin
Vol. 13, No. 4, pp. 181-188, Apr. 2024
https://doi.org/10.3745/TKIPS.2024.13.4.181
Vol. 13, No. 4, pp. 181-188, Apr. 2024

Efficient Emotion Classification Method Based on Multimodal Approach Using Limited Speech and Text Data
Mirr Shin Youhyun Shin
Vol. 13, No. 4, pp. 174-180, Apr. 2024
https://doi.org/10.3745/TKIPS.2024.13.4.174
Vol. 13, No. 4, pp. 174-180, Apr. 2024

Intelligent Characters for Fighting Action Games applied Energy Points
Myun Sub Lee Byeong Heon Cho Sung Hoon Jung Yeong Rak Seong Ha Ryoung Oh
Vol. 13, No. 4, pp. 449-456, Aug. 2006
10.3745/KIPSTB.2006.13.4.449
Vol. 13, No. 4, pp. 449-456, Aug. 2006

Research on Intelligent Game Character through Performance Enhancements of Physics Engine in Computer Games
Jong Hwa Choi Dong Kyoo Shin Dong Il Shin
Vol. 13, No. 1, pp. 15-20, Feb. 2006
10.3745/KIPSTB.2006.13.1.15
Vol. 13, No. 1, pp. 15-20, Feb. 2006

An Intelligent Characters for Fighting Action Games Using Genetic Algorithms
Myun Sub Lee Byeong Heon Cho Yeong Rak Seong Sung Hoon Jung Ha Ryoung Oh
Vol. 12, No. 3, pp. 329-336, Jun. 2005
10.3745/KIPSTB.2005.12.3.329
Vol. 12, No. 3, pp. 329-336, Jun. 2005
