Computer Graphics & An Efficient Hardware-Based Simulation Method for Artificial Winds 


Vol. 13,  No. 7, pp. 633-638, Dec.  2006
10.3745/KIPSTA.2006.13.7.633


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  Abstract

In this paper, we present a simulation model for artificially generated winds which affect relatively restricted regions in comparison with natural winds. We first propose an artificial wind propagation model, and then propose an efficient way of calculating the effect of this wind model in the simulation environment. Through showing that our wind force calculation equation is similar to the typical intensity equation for illumination models, we can calculate the wind force indirectly by using the intensity equations for spotlights, and hence we can reduce the simulation time. Our method shows real-time capabilities, and thus can be used various real-time applications including computer games, virtual environments, etc.

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  Cite this article

[IEEE Style]

N. K. Lee, N. H. Baek, K. W. Ryu, "Computer Graphics & An Efficient Hardware-Based Simulation Method for Artificial Winds," The KIPS Transactions:PartA, vol. 13, no. 7, pp. 633-638, 2006. DOI: 10.3745/KIPSTA.2006.13.7.633.

[ACM Style]

Nam Kyung Lee, Nak Hoon Baek, and Kwan Woo Ryu. 2006. Computer Graphics & An Efficient Hardware-Based Simulation Method for Artificial Winds. The KIPS Transactions:PartA, 13, 7, (2006), 633-638. DOI: 10.3745/KIPSTA.2006.13.7.633.